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Member Since 13 Jan 2014
Offline Last Active May 23 2015 05:04 PM

#42215 SOTW #36 Voting

Posted by faux on 29 September 2014 - 07:42 PM

6 for the nice mood and atmosphere, but it's a bit vague when it comes to representing the theme. It showcases the 'Axent Wear' headphones and it was drawn by yuumei also. Win-win, haha.

#40712 Improve image quality

Posted by faux on 19 August 2014 - 07:42 PM

I just took the original (hence, the colors are unedited) and masked in that guys cut to the layer. That's why it looks choppy, but when you use it in a signature, it shouldn't matter as long as you brush in the dark spots to remove the white fuzz. That guy did pretty good for not a fully pentooled cut. 



#40509 Help?

Posted by faux on 16 August 2014 - 12:37 AM

Sure you could work on depth of field blurring and sharpening, but that's not the main thing that creates depth. It only creates it by force. The best way to create depth is two things: Not to rely on a circle soft brush for lighting (use it more as a reflection of what you have that is the light source) and more importantly, composition. Anyway, post some of your c4d signatures that you think has good depth. I am unfamiliar with your works.

#40053 My 2 latest tags (Smudge n' metalballs)

Posted by faux on 05 August 2014 - 01:28 PM

For the first, bring out the white in the BG so it's very close to matching the strongest white of the stock. The Pixel densites are different, so sharpen the metaballs close to her to correct that depth. 



The second, try manually sharpening by using the sharp brush. Just open a blank layer and tick "Sample all layers." This way, you avoid sharping the blue and orange stuff because from the 'non-sharpened' image, they are already sharp as it is.  Once it feels like you have a uniform sharpness, try a soft-light highpass. But the main thing that bugs me is not the over-sharpening of unnecessary spots, but that hand. IMO, I'd dupe the stock, mask the hand away, and place a smaller hand in. It fixed more things than anything else I could mention.  Also, maybe add a light white brush over the open BG spot to give it more color depth.




(Mainly to show the hand, I didn't really care how the sharpen came out) I guess I should have warped the wrist inwards slightly, too. 

#40051 OC on FB

Posted by faux on 05 August 2014 - 12:32 PM

Oh, that kind of group. I don't use Facebook enough to differentiate things like that. Still, I don't see the point. They made the Steam, FB, <whatever else there was> mainly as a placeholder. I don't see why the point of making more places dedicated to OC serves a distinct purpose when you can do it on OC itself (general sense). Because as you saw from the FB, it shows little interest on that front--both in the people and Baka himself.  In addition, the lazy level is high among the echelons to bother managing anything more as they do things mainly 'under the hood' (as noted by the RotM).

#39860 Render Cut Fix

Posted by faux on 02 August 2014 - 05:04 PM

If the white is inconsistent by various margins, there is no traditional way of fixing it because if you use the cheap contract trick, where it is off by 1px will not mix with where it off by 6px. It depends also on how it was cut. Pentooled cuts have the most cleaning cuts when set at the vanilla setting (no feathering). But some people do it by hard-erasing which feathers more than pentooled cuts, but is much faster. There is a way with Selective Color with masking multiple layers that makes it really fast if the background is a solid color, but it leaves a lot of feathering error. 


It really depends on the image as well. I'd create a vector mask and pen-tool away parts that are bigger than 1px (Granted, if it isn't the same as doing the entire thing). From there, the fastest way would be then to use a 1px contract.

#39743 Space Girl Smudge Signature

Posted by faux on 31 July 2014 - 01:38 PM

-the green color doesnt match with the render and blue, seek on google: color harmony
+further no coplaints


Not exactly. The green color is too localized.  The red and blues are balanced because of the lines on the stock itself. The green could work if you tweaked 'Selective Color' so it would be less vibrant and also to spread the color out for color balance. Color harmony isn't as important as color balance unless you are specifically going for that route, which it doesn't look like you were. 


Mmm.. also, the negative space left of the head is awkward. And the smudging looks boxed because it doesn't have proper flow. 



The orange is the perceived flow. IMO, it looks too linear. 

The dark magenta is the perceived negative space. The right side is vertical which makes it look weird. The left is alright, but following the thirds is different:




For comparison, in that tutorial, his stock has similar flow to the smudge and better placement which is the main difference.

#38664 Criticism on these three?

Posted by faux on 19 July 2014 - 06:31 PM

I know the first one has a problematic flow, but that was because I had no idea what I was doing until I finished and liked what I did. Then I applied it on the two signatures below. CnC?








EDIT: Also, don't mind the stock placement is all the same, haha. 

#38661 SOTW #28 Voting

Posted by faux on 19 July 2014 - 06:03 PM

I'm afraid that isn't actually a valid entry, just me trolling a bit ;)

It's an old sig that I made with this render a long ass time ago.

Please pick another one to vote for, thanks <3


Also, 1, 8, and 9 are dope, but my vote goes to #9


I figured it was an old tag because it was sorted a few pages back in your photobucket, haha. 


9 GMV then. :)

Aside: Coincidence, because I used that stock for a wallpaper, and it seemed that person and I thought alike! (Well, the wire frame part--not really much similarity). But yeah. I dig the wireframe!

#37996 SOTW #27 woop woop

Posted by faux on 08 July 2014 - 11:53 AM

Bianca Beauchamp (that woman) has a great soft-core erotic Harley Quinn cosplay video. Mentioning this for science, of course. :)

(imgurians take note)

#37802 SleeN's sigs

Posted by faux on 05 July 2014 - 09:34 AM

I like 5 the most. :)

#37701 A Hero Enters

Posted by faux on 03 July 2014 - 07:24 PM

TTGL name and Taiga + Busou Shinki Parody Avatar? Nice to have you here. :)

#37573 SOTW #26

Posted by faux on 01 July 2014 - 09:01 PM

Fail cut. Look at noise.  Look at Blurriness. Look at the hands, lol. Use this one:


#36589 Distort >>> Distant

Posted by faux on 19 June 2014 - 02:23 PM

The Displacement filter takes a PSD, Uses Black and white values to superimpose, via distortion (which is why is is under distort), the psd into the layer. Distortion for GFX is a bit different then its original intended use, for manipulation.

Here is its use in manipulation:


It distorted/warped the curtains to bricks. 


It's very commonly used in T-Shirts



For GFX, same idea. It depends on the PSD you use to distort. It needs to be a PSD because it relies on image channels to get the grey-scale. So you'll want to use more 'filled' PSDs that have a lot of detail on the grey scale for optimal effect.


The vertical and horizontal scale is about where you want it to displace.  Play around with it. Also, you can use negative values.

#35748 Found some time....

Posted by faux on 13 June 2014 - 10:59 PM

Yup, what Saifart said, though, I prefer the corner lighting where it is (I'd make it less spherical, however), and the light next to the tiger could be less because it seems there for no reason. If you make lines, it'll be optimized if with reduced darkness, too. It's a bit bright.

Personally, I don't like the glow to the lines. It looks too artificial (especially when combined with topaz). If you use non-glow, you can make more lines haphazardly and thus, detail goes up with low loss of flow/concept. Again, my preference, I have seen tags that have glow lines that I found great, but the number is very, very small. Also, the lighting got in the way and I had trouble determining the shape and line placements. So I skipped the spot. :o




Of course, you needed more blue spots and the lines should be under some adjustments which I didn't add. So the lines have a raw look because they aren't the right color. It was looking good until I decided to put in the blue, haha. I rushed and did all of it on 1 layer. >>